# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Look Outside Template

game: Look Outside
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Look Outside:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Location Options #
  ####################
  goal:
    # Ending of the game required to win.
    any_partial_ritual_ending: 0
    any_perfect_ritual_ending: 0
    screaming_sky: 0
    promise: 50
    mask: 0
    xin_amon: 0
    unity: 0
    true_final: 0
    all_roof_endings: 0
    all_endings: 0

  friendly_fire:
    # This controls whether locations specific to attacking non-hostile
    # characters and potential recruits are included. This includes all merchants, Spine, and Marc-André.
    'false': 50
    'true': 0

  include_superbosses:
    # Includes locations for defeating superbosses 
    # (Honko, Baby Teeth Day 9, Swordmaster Comatus, KOTD, Slime Hydra, Drowning, Godmutt, Boiler Beast, and Furnace).
    'false': 50
    'true': 0

  rusty_crown:
    # This controls whether locations specific to interacting with non-hostile rats are randomized.
    'false': 0
    'true': 50

  rat_friendly_fire:
    # This controls whether locations specific to attacking rats that become non-hostile
    # when wearing the rusty crown are included.
    'false': 0
    'true': 50

  include_nestor_quest:
    # This controls whether locations specific to the Nestor and Rafta romance quest are randomized.
    'false': 0
    'true': 50

  include_shades:
    # This controls whether locations specific to the Spider recruitment quest are randomized.
    none: 50
    large_shades: 0
    large_shades_and_spider: 0
    large_shades_and_spider_and_crawling_shade: 0

  include_mask:
    # This controls whether locations in areas specific to the
    # Mask ending are randomized: Glitch world, floor 4, the basement pit,
    # and the landlord's hidden room.
    'false': 0
    'true': 50

  include_roommate_quests:
    # This controls whether roommate quests that involve escorting companions to their own apartments are
    # randomized: Dan, Hellen, and Leigh's quests.
    'false': 0
    'true': 50

  include_game_skills:
    # This controls whether the skills given by completing each of the video games are randomized.
    'false': 0
    'true': 50

  randomize_door_encounters:
    # Randomize items from door encounters, including merchants. Default true.
    'false': 0
    'true': 50

  allow_killing_shopkeepers:
    # This controls whether players are allowed to kill Eugene or Mutt to get their stuff. Default false
    'false': 50
    'true': 0

  elevator_by_floor:
    # Elevator access is unlocked floor-by-floor rather than all at once.
    'false': 0
    'true': 50

  ################
  # Item Options #
  ################
  include_test_gear:
    # Adds Test Armor and Test Swords to the item pool. These items are incredibly busted; they make most fights trivial.
    'false': 50
    'true': 0

  include_arms:
    # Adds the player character's arms to the item pool.
    start_with_both_arms: 0
    start_unarmed: 50
    start_with_left_arm: 0
    start_with_right_arm: 0

  include_traps:
    # Adds traps to the item pool.
    'false': 0
    'true': 50

  starting_games:
    # This controls which games are available at the start of the game.
    # Vanilla gives the player Super Jumplad, Madwheels 97, and Myrmidon
    random_3: 0
    vanilla: 0
    none: 50

  starting_roommates:
    # This controls how many roommates the player starts with. Default 0, maximum of 16 (all recruits).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 16
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-16: 0 # random value between 0 and 16

  #################
  # Other Options #
  #################
  death_link:
    # This controls death link enablement.
    # If you game over, other players with death link enabled will also game over, and vice versa.
    'false': 50
    'true': 0

  hide_overworld_items:
    # Hides the identity of overworld items until they have been picked up.
    'false': 50
    'true': 0

  rat_baby_name:
    # This controls the rat child's name, default is 'Rat'.
    Rat: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
